Posts Tagged ‘ Graphics ’

Invitation to UCLAN Architecture exhibition

I`ve just started learning this thing called kinetic typography last night, because I thought it would be the best way to churn out an online video invitation for the exhibition, rather than doing something a lot fancier that might not work, or deliver the message. I`ve never done anything like this before, and I know there are a lot of things to improve on but I only had one day to work on it so there you go. Enjoy!

 

 

(P. S. I`ll upload an HD one, but it takes forever, it will be on the youtubes in about 3 hours)

Video editing

I`ve just picked up PremierPro and AfterEffects a couple of days ago and I started exploring their possibilities so I`ll just share some videos that I just made, some using max renders some using photoshop. Enjoy!

My first video a fly over Percy:

This is the raw footage:

This is what I`ve edited, just added some contrast, but I`m really unhappy with the colors:

 

This is my second video, his heart:

Raw footage:

This is what I`ve edited:

 

And my third video which is basically a generic title in two iterations:

Simple:

And somewhat more complex:

 

Texture mapping test

I`ve done some texture mapping tests, we need to decide which textures would work better on which elements for further speculation. It has been a slow and tedious process over the weekend. But I have some really cool visuals in store for the next post, which will be coming out tomorrow maybe. I am also starting the After Effects tutorials as of now. Enjoy

grunge

blu

rbargfa mmhffnfh rudt led wow hrmo hgdgb crystal uglii loldada brass warp wtf22 pencil effect dadadaaa ma doare noclue noble percy glass jblpercy  gardepercy

Cyber Percy

This is just a sneak peek of what I`m working on, I am not allowed to divulge any more information than the fact that it is on its way 🙂 . For those who are not yet familiarized with this project you can visit the page Urban Dweller (aka Percy) on my blog. So these will be some blank renders, one textured and some other stuff. I am currently rendering some high-resolution 3.5 metter large images(that take up to 20 hours of rendering) which will be used in the next stages of the project, see you there ;).

This first photo is a mapping test in preparation for a final render.

texturedupside3shadowplan5 detail1

These last 3 images are some spoilers to what is to come, be prepared for some architectural sexiness. downshadowsmth collage1

Percy 2.0 is on its way

I`ve been working on this thing for almost a week now, if I am lucky I`ll have it finished tonight, its kind of fun working on it, and I have learned almost all there is to learn in Rhino while doing it, but it was almost 12 hours per day of work. Tomorrow I`ll do some texture development and some mapping tests and if all goes well I`ll have my first render by sunset. The biggest difficulty I had was with the kidneys, which I had made out of chain but they ended up so dense that my computer couldn`t handle it, so I decided that the best approach would be by resolving them through textures, though I`ll try another method tomorrow.

Icpiajoianf ap asdafas sdada dadadaadadada facacdadad dca dadadadadadada cacacasasaa cvacav cacacsasdad dadadassca caaca

Percy`s dark heart v2.0

 

We are still working hard on the rendered version of Percy, most of the bones are done, this is a material mapping exercise on the heart. It is the usual routine: Rhino modelling, 3dsmax set up into Vray render. Enjoy! heart3 heart4 heart5 heart6 heart7 heart8 heart9hreaea

Percy`s rendered head

Finally I managed to get a form that I`m happy with, kind of. The backside is still rough, I`ll fix it tomorrow, I got it figured out but i still can`t stress enough how different Rhino is to 3dsmax. All I need to do now is create a better texture, or maybe a plethora of them to create a nice composition for the overall scene. Doing this helped me understand the times of surfaces and solids in rhino, how they interact and edge conditions, its all still a bit fuzzy. I rendered against a black void to get it done faster because its late and tomorrow I have uni.

HEAD HEAD2 HEAD3 HEAD4 HEAD5HEAD6