Posts Tagged ‘ render ’

High baroque/rococo modern reinterpretation extended

There is no such thing as too much baroque!!! Feel free to zoom in on the details, for the image is quite large. Enjoy!chape4

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Of eyes and flowers

 

These are some compositions I`ve kept hidden away for the exhibition, but I`ll most likely create more of them by the time it will be exhibited. With them I am exploring compositions based  on nature while still being constrained by the object of Percy.

circle of bones

 explosive

 

violent symetry

 

balance2

This one I found to be a very interesting interpretation of Baroque style ornamentation in a pure meta-modern composition.

  downunder

 

Video editing

I`ve just picked up PremierPro and AfterEffects a couple of days ago and I started exploring their possibilities so I`ll just share some videos that I just made, some using max renders some using photoshop. Enjoy!

My first video a fly over Percy:

This is the raw footage:

This is what I`ve edited, just added some contrast, but I`m really unhappy with the colors:

 

This is my second video, his heart:

Raw footage:

This is what I`ve edited:

 

And my third video which is basically a generic title in two iterations:

Simple:

And somewhat more complex:

 

Welcome, my friend, to the machine

What is in store for the future of Percy? Speculation, a lot of it. The next stages are to explore and exploit Percy’s formal and spatial qualities and distil them through various processes such as suprematist compositions, metamodernist photography, mapping, juxtaposing and reinterpretation etc.

detaillol

So in many respects we created a machine, a factory to produce architectural form from the formal qualities of Percy, which will always relate back to the conceptual principles on which Percy was established as an entity, thus preventing us of falling in the trap of creating suprematist architecture from a mish-mash of randomized shapes which can be altered to suit the site.

Percy has become the device for a process that creates a vast and (probably infinite) amount of work that can be translated as architectural formal interpretation. These exercises are made in absence of any type or building brief, so in many respects it turns the usual creative process which everyone is used to on its head with the concept of function following form. But in fact that is not entirely true, although it is quite a perverse technique which many architects would consider too abstract or too radical to accept, Percy is providing us with a pseudo-infinite amount of possibilities that could be reinterpreted and re-iterated many more times to suit the function or the site conditions, without falling in the abysmal state of producing shape with no meaning, concept or intellectual background and ambition.

large aa

The next step is setting up an art gallery in about 2 weeks which will present the study of the object of Percy. Some of our colleagues considered we were picking up where Warhol left with this factory type cult of the object artistic approach, which is true to some extent, but what we are creating at the moment is a process, a means to a means of designing architecture. So in many respects we are not celebrating the object, but the process or the transformation and the interpretation.

These are some renders done in high quality textures that I have created, next step is to tryout some more unconventional textures and see what results we get.

ggg topaaa bot  percy large

The compositions below are made by one of my teammates, really interesting pieces, though one fell off :).

Untitled-2

peeeeercypussssShadow plans

And lastly some speculations made by me based on details from Percy, it is a rhythm and spatiality study based on altering different iterations of the same vector.

xXXx Print Print Print Print

These are the first techniques and the first drafts we produced, we are hoping to enlarge our spectrum of operations greatly in the following week by employing more complex processes and algorithms.

P.S. Percy will star in a movie, the trailer is not out yet : )

Cyber Percy

This is just a sneak peek of what I`m working on, I am not allowed to divulge any more information than the fact that it is on its way 🙂 . For those who are not yet familiarized with this project you can visit the page Urban Dweller (aka Percy) on my blog. So these will be some blank renders, one textured and some other stuff. I am currently rendering some high-resolution 3.5 metter large images(that take up to 20 hours of rendering) which will be used in the next stages of the project, see you there ;).

This first photo is a mapping test in preparation for a final render.

texturedupside3shadowplan5 detail1

These last 3 images are some spoilers to what is to come, be prepared for some architectural sexiness. downshadowsmth collage1

Percy 2.0 is on its way

I`ve been working on this thing for almost a week now, if I am lucky I`ll have it finished tonight, its kind of fun working on it, and I have learned almost all there is to learn in Rhino while doing it, but it was almost 12 hours per day of work. Tomorrow I`ll do some texture development and some mapping tests and if all goes well I`ll have my first render by sunset. The biggest difficulty I had was with the kidneys, which I had made out of chain but they ended up so dense that my computer couldn`t handle it, so I decided that the best approach would be by resolving them through textures, though I`ll try another method tomorrow.

Icpiajoianf ap asdafas sdada dadadaadadada facacdadad dca dadadadadadada cacacasasaa cvacav cacacsasdad dadadassca caaca

Percy`s dark heart v2.0

 

We are still working hard on the rendered version of Percy, most of the bones are done, this is a material mapping exercise on the heart. It is the usual routine: Rhino modelling, 3dsmax set up into Vray render. Enjoy! heart3 heart4 heart5 heart6 heart7 heart8 heart9hreaea